Gamified cult-platform for personalbrands. Lead movements, create culture. ⬇️ Pitchdeck below ⬇️

Achievements

Team
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Prototype
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Users
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Partners
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Revenue
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Investors
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What we offer

Clanly is lonely positioned at the psychological & transactional core of a mulitpling $250bn industry, with a moneyprinting-engine as a businessmodel where customer growth is exponentially self-driven, while they dig themselves natively into a vendorlock.

$X billion potential x Trust the Wave ->
- Creator economy market: $450bn Projected growth from 2023 $250bn to $450bn by 2027
- Meaning & belonging: 80% of millennials seek purposeful and authentic experiences online.
- Gamification market: $30bn Projected growth from $9bn (2020) to $30bn by (2025)
- Demand for personalized experience: 90% of consumers prefer authenticity & personalization when purchasing.

Target group

Problem (Probably the biggest at the moment)->
1: Globalization disrupts culture, leading to a value -& identitycrisis.
2: ***
3: ***

Current Solutions ->
They spend billions on entertainment, education and drugs...
In order to imitate the sense of "meaning," yet none of these industries fill the deep psychological void within. Digital natives have developed coping mechanisms and respond in a typical crisis manner through "fight or flight."

Social media makes this even worse. Initially designed to connect people, thousands of studies have shown that they create isolation, especially in young people, while making them somewhat addicted to it.

Solution -> Clanly

Challenges

Short-Term ->
- Technical side: We feel more confident with a super competent elite level technical Co-founder instead of outsourcing stuff to an Agency.

Our Story

Status Quo -> For 6 months, our hyper focused & brilliant Team has & is working 60h to 100h weekly, additionally we all resigned from our jobs to dedicate ourselves fully to this project, drawing insides from more than +10k studies, assisted by an invite-only Fortune 500 AI to build the Business & Product ontop of the science as effective as possible.

Already between 10k to 100k followers on social media.

Headquarters